TShock for Terraria
May
26
Welcome to TShock 3.9.0.0526! This release is a combined update of TShock and TerrariaServer-API, meaning that both TShock and the TerrariaServer.exe file will need to be updated for them to function correctly. Plugin developers should release updates, but you can safely use the overrides in the server api to load older plugins if you truly need something.
Update instructions: Replace all provided TShock dlls and the TerrariaServer.exe file.
Updating on Xenon: An update will be pushed to the mod installer shortly after this post.
TShock Changes:
Added /savessi - Saves SSI
Added /ossi - Overrides SSI for a certain player in the event of a corrupted SSI save or something
Added /modgroup * - Changes all groups at once
Added a separate permission for /userinfo - Thanks Eriki Iverson
Added a configuration option for what to display if a player is kicked for not being on the whitelist
Added z index based regions - Basically, two regions can be on top of each other, and one will take precedence over another
Added a permission for using the RestAPI for accounts to have
Added kicking by player index - Useful if a player has no name
Getting a list of players now returns both their database id and player index (IX is the index, ID is the database ID)
Added some configuration options to how statues will operate
Added a configuration option to prevent people from spawning banned items
Rewrote a lot of how kicking works
Most exploit driven ForceKicks no longer announce themselves to chat
Removed /butcher [killFriendly(true/false)] because there are no such things as friendly monsters in Terraria
Added /butcher [killTownNPCs(true/false)] that will kill town based living NPCs (nurse, guide, etc.)
Removed /genore
Fixed /save not saving SSI
Added DisablePiggybanksOnSSI to prevent players from using piggy banks on SSI
Fixed the issue that was causing piggy banks to be ignored during SSI
TerrariaServer-API Changes:
Added HardUpdateEvent hook...
Update instructions: Replace all provided TShock dlls and the TerrariaServer.exe file.
Updating on Xenon: An update will be pushed to the mod installer shortly after this post.
TShock Changes:
Added /savessi - Saves SSI
Added /ossi - Overrides SSI for a certain player in the event of a corrupted SSI save or something
Added /modgroup * - Changes all groups at once
Added a separate permission for /userinfo - Thanks Eriki Iverson
Added a configuration option for what to display if a player is kicked for not being on the whitelist
Added z index based regions - Basically, two regions can be on top of each other, and one will take precedence over another
Added a permission for using the RestAPI for accounts to have
Added kicking by player index - Useful if a player has no name
Getting a list of players now returns both their database id and player index (IX is the index, ID is the database ID)
Added some configuration options to how statues will operate
Added a configuration option to prevent people from spawning banned items
Rewrote a lot of how kicking works
Most exploit driven ForceKicks no longer announce themselves to chat
Removed /butcher [killFriendly(true/false)] because there are no such things as friendly monsters in Terraria
Added /butcher [killTownNPCs(true/false)] that will kill town based living NPCs (nurse, guide, etc.)
Removed /genore
Fixed /save not saving SSI
Added DisablePiggybanksOnSSI to prevent players from using piggy banks on SSI
Fixed the issue that was causing piggy banks to be ignored during SSI
TerrariaServer-API Changes:
Added HardUpdateEvent hook...
May
25
If you are a server owner, post here! (or send me a pm if you wish to remain anonymous until the consortium ). We would like to get a consortium of server owners together to see what they would like to see happen with tshock over the next few months, as well as discuss what makes their server popular.
We are looking for "relatively large" owners, so if you run a server with < 10 avg players, you are welcome to apply, just make sure you let us know. We are trying to increase the content in the project so that more people are willing to use us. We would like to see terraria continue, and server mods are the only way to ensure this.
Hopefully, after a week or two, we can get enough names to have a giant "conference" where we can discuss with you all whats going on. Generally speaking, the dev team stays quiet with what our plans are or what we are working on until we are done with it or already released it. Wed like to change this and have people have more of a say as to what we are working on.
We are looking for "relatively large" owners, so if you run a server with < 10 avg players, you are welcome to apply, just make sure you let us know. We are trying to increase the content in the project so that more people are willing to use us. We would like to see terraria continue, and server mods are the only way to ensure this.
Hopefully, after a week or two, we can get enough names to have a giant "conference" where we can discuss with you all whats going on. Generally speaking, the dev team stays quiet with what our plans are or what we are working on until we are done with it or already released it. Wed like to change this and have people have more of a say as to what we are working on.
May
22
You can view it here. As the top post says, you are all welcome to contribute there. We will try to gather all the guides and how-to's that exist and move them over asap. Please start filling it up. Thanks to this, not one of you users should complain about us telling people to search, because it should already be a guide if someone is asking how to do it
. Complaining is retroactive and you all should be proactive, snip the issues in the bud and make guides now.
. Complaining is retroactive and you all should be proactive, snip the issues in the bud and make guides now.May
18
Due to unfortunate and perplexing issues pertaining the server that runs the build server and the wiki, both will be unavailable in attempt to remedy some of these issues.
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© Jason Axelrod from 8WayRun.Com
