Discussion in 'Plugin Releases' started by InanZen, Feb 12, 2012.
Updated for 1.12 API and v3.9 TShock
You may as well expand this to tile editing, replace the ice block with a requested tile. Easier to write this into your plugin than to make another...
Just type like /cannon tile <number> and it will replace your ice blocks with that tile!
yeah i guess. Ok i'll add it
its outdated....... can you update it?
are you sure? for tshock 3.9? i think i updated it -.-
Superarun probably uses the version for 3.9 yet hasn't updated his tshock lol
oh im using 18.104.22.1684! is there anyway to update it without losing your plugins?
Oh, well alas i have no copy of previous version of the plugin, and the current version is meant for TShock 3.9, so you'll have to update.
i just updated... as a result my old plugins were outdated...
start server with parameter: -ignoreversion
All new Explosive Rod now using Flamelash. (shoot fire charge, guide it to its destination, when you release mouse button it will go BOOOM!)
int x = (int)(projectileList.position.X / 16);
int y = (int)(projectileList.position.Y / 16);
When you have a generateExplosives(x,y) that takes floats and does the same math. Just curious
ah, you are right
i must have forgotten about it when i updated the code
Just curious about the flamelash. Does it have to be right near you to detonate? It only explodes for me when its right next to me
make sure you are holding the mouse button instead of just pressing it rapidly
Well I am. It seems to stop working (on both rod and lash) for some reason. It works but It just stops working
the rod shouldn't be working anymore with the latest version. Do you get any errors in the log?
On my test server it works fine -.-
Um no errors. It just wont explode until the most inconvenient time (when i shoot it at the ground next to me)
go ahead join my server and test it urself
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