Approved [1.12] Explosive rod

Discussion in 'Plugin Releases' started by InanZen, Feb 12, 2012.

  1. InanZen TShock Plugin Developer

    Updated for 1.12 API and v3.9 TShock
  2. Snirk Immington TShock Plugin Developer

    You may as well expand this to tile editing, replace the ice block with a requested tile. Easier to write this into your plugin than to make another...
  3. InanZen TShock Plugin Developer

  4. Snirk Immington TShock Plugin Developer

    Just type like /cannon tile <number> and it will replace your ice blocks with that tile!
  5. InanZen TShock Plugin Developer

    yeah i guess. Ok i'll add it
  6. Superarun New Member

    its outdated....... can you update it?
  7. InanZen TShock Plugin Developer

    are you sure? for tshock 3.9? i think i updated it -.-
    popstarfreas likes this.
  8. popstarfreas Active Member

    Superarun probably uses the version for 3.9 yet hasn't updated his tshock lol
  9. Superarun New Member

    oh im using 3.8.0.304! is there anyway to update it without losing your plugins?
  10. InanZen TShock Plugin Developer

    Oh, well alas i have no copy of previous version of the plugin, and the current version is meant for TShock 3.9, so you'll have to update.
  11. Superarun New Member

    i just updated... as a result my old plugins were outdated... :(
  12. InanZen TShock Plugin Developer

    start server with parameter: -ignoreversion
  13. InanZen TShock Plugin Developer

    All new Explosive Rod now using Flamelash. (shoot fire charge, guide it to its destination, when you release mouse button it will go BOOOM!)
  14. Olink TShock Developer

    I notice:

    int x = (int)(projectileList.position.X / 16);
    int y = (int)(projectileList.position.Y / 16);
    generateExplosives(x, y);
    When you have a generateExplosives(x,y) that takes floats and does the same math. Just curious :)
  15. InanZen TShock Plugin Developer

    ah, you are right :)
    i must have forgotten about it when i updated the code
  16. popstarfreas Active Member

    Just curious about the flamelash. Does it have to be right near you to detonate? It only explodes for me when its right next to me
  17. InanZen TShock Plugin Developer

    make sure you are holding the mouse button instead of just pressing it rapidly
  18. popstarfreas Active Member

    Well I am. It seems to stop working (on both rod and lash) for some reason. It works but It just stops working
  19. InanZen TShock Plugin Developer

    the rod shouldn't be working anymore with the latest version. Do you get any errors in the log?
    On my test server it works fine -.-
  20. popstarfreas Active Member

    Um no errors. It just wont explode until the most inconvenient time (when i shoot it at the ground next to me)
    go ahead join my server and test it urself

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