You may as well expand this to tile editing, replace the ice block with a requested tile. Easier to write this into your plugin than to make another...
Oh, well alas i have no copy of previous version of the plugin, and the current version is meant for TShock 3.9, so you'll have to update.
All new Explosive Rod now using Flamelash. (shoot fire charge, guide it to its destination, when you release mouse button it will go BOOOM!)
I notice: int x = (int)(projectileList.position.X / 16); int y = (int)(projectileList.position.Y / 16); generateExplosives(x, y); When you have a generateExplosives(x,y) that takes floats and does the same math. Just curious
Just curious about the flamelash. Does it have to be right near you to detonate? It only explodes for me when its right next to me
Well I am. It seems to stop working (on both rod and lash) for some reason. It works but It just stops working
the rod shouldn't be working anymore with the latest version. Do you get any errors in the log? On my test server it works fine -.-
Um no errors. It just wont explode until the most inconvenient time (when i shoot it at the ground next to me) go ahead join my server and test it urself