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  1. Wight
    Created by Wight
    May 14, 2017
    It's here at last. Thanks for being patient and bearing with us, it's been a strenuous update period.
    Huge thanks to everyone who helped us test, fixed bugs, and in general provided the support we need to do the job we do.

    The changelog is short and sweet, but don't let it fool you. This was a big job.
    If you contributed and your name isn't included in here, you're still amazing and incredible. Thank you so much

    * Updated OpenTerraria API to (@DeathCradle)
    * Updated Terraria Server API to (@WhiteXZ, @hakusaro)
    * Updated TShock core components to (@hakusaro)
    * Terraria Server API version tick: 2.1
    * Added OnNpcKilled hook to Server API: 2.2 (@tylerjwatson)
    * Added CreateCombatTextExtended (119) to PacketTypes. This packet allows for the same functionality that packet 82 (CreateCombatText) used to have. Huge shoutout to the Terraria devs for adding this specially for us <3 (@WhiteXZ)
    * Updated ServerBroadcast hook to provide a NetworkText object. (@tylerjwatson)
    * Fixed levers and things not updating properly. (@deathcradle)
    * Deprecated PacketTypes.ChatText. Chat is now handled using the NetTextModule and packet 82. (@WhiteXZ, @Hakusaro)
    * Removed the -lang command-line flag from TShock. It is now a vanilla feature. (@Hakusaro)

    Without further ado, here's the release link: https://github.com/NyxStudios/TShock/releases/tag/v4.3.24. Download and enjoy
  2. nicatronTg
    Created by nicatronTg
    May 8, 2017
    We're going to be moving properties from Nyx Studios LLC to Pryaxis Limited to simplify my life and tax structure. Everything will be moving slowly to the /Pryaxis accounts on the networks we use (GitHub, Twitter, and the like). Nothing else changes organizationally.

    Oh and Pryaxis has a great logo.

  3. nicatronTg
    Created by nicatronTg
    Apr 23, 2017
    As we work to revamp the community, we're going to be moving to a code of conduct model with a very loose set of "rules" tacked on the side. This revised code of conduct and set of rules supersedes our existing policies despite being mostly the same, just easier to understand. In many cases, we've already been enforcing these - but we'd like to set it out in the open too.

    In addition, violations of this code of conduct will be decided on a case by case basis as opposed to having a binary set of actions applied. In other words, the current warning ladder system has been obsoleted. Warnings will be issued for violations of this code of conduct, in general, prior to discretionary enforcement by the leadership team.

    The leadership team consists of TShock developers, forum moderators, and Discord moderators. They're most easily identifiable by staff markings on the forums or the "leader" badge on Discord.

    The syntax and grammar of this post have been edited by @Hayley and are not the responsibility of @hakusaro.
  4. Wight
    Created by Wight
    Apr 18, 2017
    As you may or may not be aware, we've used Slack as our basis for instant messing for quite a while now.
    Due to drawbacks associated with Slack, we've decided it's time to move elsewhere.

    As of now, you can join us in our Discord server. For those of you who don't trust linked test, the URL is https://discord.gg/s6xSJFD. Stop being so paranoid.
  5. Wight
    Created by Wight
    Mar 12, 2017
    It's that time again, yet another TShock release has arrived.

    As usual, we'll start off with some thanks to the awesome people who've made this possible.
    @Simon311 found a nasty exploit and patched it for us. Thanks man
    @Onsen has toiled endlessly (I assume) to figure out what's wrong with our NPC and item spawning stuff, which has resulted in it being improved here. Your bug reports are top quality <3
    @Mistining chipped in as always and produced a nice new option during world gen. You're great too

    Thank you all

    And now the changelog (copy-pasta'd from Github, so most of the tags don't work). It's only small, but it's all about how you use it... Or so they say
    • Added evil type option during world creation (@mistzzt) - this means you can select between corruption and crimson!
    • Bans can be sorted. TShock's default sorting will retrieve bans sorted from newest to oldest based on the date the ban was added (@WhiteXZ) - if you're a plugin developer doing stuff with bans, TShock now supports sorted ban retrieval.
    • Resolved issues with mob and item spawning. Thanks to @OnsenManju for your investigative work :) (@WhiteXZ) - Ever wanted to spawn treasure bags, but only got slime bags? No more I say, no more! Get the bags you want, when you want.
    • Patched a crashing exploit (@Simon311) - I won't go into too much detail, but it was a weird bug on Terraria's side. Fortunately Simon found a way to patch it. Good work
    And finally, as always, you can download this release (and others) on our Github Releases page