Separate names with a comma.
Could you provide more specifics from the log side of things, particularly how many logins per second you're seeing to cause this lag?
1. Colin's Fun Server
3. August 18th, 2011 - Present
4. 33 players average (since September 2013)
Colin's Fortress ServerBETA
Choose your class. Build your fortress. Battle and conquer.
So this is a project I've had on the...
No errors, but teams aren't being assigned and the TP positions are off.
This is an update and partial rewrite to an outdated plugin by Imanik. It allows for users to leave each other messages, even if the...
I'll look into updating it.
Edit: I have updated the plugin.
This a simple, lightweight plugin that kicks players if they do not move for a specified amount of time.
The config file is...
This has been happening throughout the entire history of TShock. The effect of it becomes more severe with the more traffic you get.
Updated for 1.14, added regex matching to increase catch rate, and increased order in hopes of preventing any other chat plugin from seeing chat...
Here's a thing.
[10/01/13 21:42:52] [Server API] Warning: Plugin "InfiniteChests" has had an unhandled exception thrown by one of its NetGetData...
Our community extends our dearest thanks to Redigit for offering this opportunity to the TShock developers. It was an extremely kind gesture that,...
Er... Probably not in the context that you're thinking of.
However, SSI can be used to ignore players that do not use a new character. You can't...
Did somebody say speedtest.net thread?
I tested using my remote MySQL server with a clean TShock install and database, and using the pre-PR version returned a could-not-connect error....
I've had a similar feature on my server for a while now, since with over 100k registrations every common name ends up being taken and usually...
This seems like another case of "not possible". Godmode cannot exist without client mods. If you just want vanishing, that is already a plugin.
Yeah, sorry. I killed the fileshare today, I'll re-upload them again soon.
Hm, if anyone else has delay issues from too much chat, I fixed it on my server by having my IRC bot identify as Oper, thus giving it a fakelag...