Separate names with a comma.
No, not quite. I've slowly been working on a redo of this plugin at https://github.com/MarioE/WorldEdit.
But NetGetData doesn't work for packet 25 since it calls ServerChat and TShock always handles ServerChat. Therefore, you should use ServerChat.
//near 20 //drain
Fixed //paste pasting at (0, 0)
Non-player users no longer share worldedit info
Use //set 59
Sorry, this was a product of slight carelessness in the general-devel branch. The main bug has been fixed, but the new permissions are...
You should use TShock.Utils.GetBuffByName() and Main.buffName instead of your buffNametoID and buffIDtoName functions, respectively....
"PRIVMSG #tnterraria :blahblahblah"
No, one | and & is okay.
I'd recommend not actually doing this since it interferes with literally every plugin that deals with chat. Just temporarily set their group if...
Not really because it's not really valid in any language ever. However,
Added shorthand test variables:
Try //paste tl => !tile && (wall = 0 || wall = 1)
Probably one of the largest updates yet.
Added help text
Added password protection with /slock and /sunlock
Yeah, pretty much. New update, more simplification.
Added liquid variable in boolean expressions
Added //near to select the nearby...
I forgot to actually "observe" the exception, oops.
Now correctly swallows the async exceptions
You need to use => instead of where.
Minor change in case you guys are too used to programming:
Add support for && and || in place of & and |
No this would be impossible since it can't satisfy everything.
//paste tl => tile=1 | tile=2 | tile=3
Okay, so rather large update this time:
Added automatic color IDs, which should result in better cross-version compatibility