2.1 InfiniteChestsV3 1.0.2

InfiniteChestsV3

  1. Zaicon

    Zaicon Spam Cleaner 9000
    TShock Mod Plugin Developer

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    Zaicon submitted a new resource:

    InfiniteChestsV3 - InfiniteChestsV3

    Read more about this resource...
     
  2. tanpro260196

    tanpro260196 Level 5

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    Is there any way to set a large amount of chests in a certain area into refill chests?
     
  3. Zaicon

    Zaicon Spam Cleaner 9000
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    The only realistic way to do that is to modify the database directly using SQL queries.
     
  4. Socom

    Socom Level 1

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    Works fine expect when i try to open a natural spawned dungeon chest it says corrupted and the chest is destryed and thrown into my inv.
     
  5. FizPlays

    FizPlays Level 0

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    I know you stated in V1 that you weren't able to implement Quick Stack to Nearby chests. I am curious if it still does not work in this mod.
     
  6. Zaicon

    Zaicon Spam Cleaner 9000
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    @FizPlays Nope, that's still not implemented. It's do-able, but not implemented.

    @Socom I'll look into that.
     
  7. FizPlays

    FizPlays Level 0

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    Thanks for the reply, I'll await that feature since my users will riot if that's not implemented :p
     
  8. Socom

    Socom Level 1

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    plz fix this
     
    • Bad Reading Bad Reading x 1
  9. Socom

    Socom Level 1

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    Works Great But..
    How Do Remove Refill Chests?
    I made a refill chest now i want to break the chest how do i do this?
     
  10. Zaicon

    Zaicon Spam Cleaner 9000
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    Use "/chest refill -1" to turn off refill.
     
  11. Brutal

    Brutal Level 1

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    +1 for the quick stack to nearby, additionally curious about what seems to be a bug. Renaming chest functionality seems broken when using the mod.
     
  12. Zaicon

    Zaicon Spam Cleaner 9000
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    Chest renaming will not be supported as it would require a lot of extra effort to fully implement.
     
  13. Brutal

    Brutal Level 1

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    Not a problem just wanted to bring it up in the event it was a bugged implementation.
     
  14. GNR092

    GNR092 Level 0

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    the chests do not protect themselves when they say that if any player can get things out
     
  15. Zaicon

    Zaicon Spam Cleaner 9000
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    @GNR092 I'm not entirely sure what you just said. If there's an issue with chests not being automatically protected, make sure those players are logged in and have the necessary permission ("ic.protect").
     
  16. GNR092

    GNR092 Level 0

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    2017-11-17 18:32:17 - Utils: INFO: GNR092 executed: /convchests.
    2017-11-17 18:32:19 - TShock: ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
    at InfiniteChestsV3.InfChest.ItemsToString()
    at InfiniteChestsV3.DB.AddChest(InfChest chest)
    at InfiniteChestsV3.InfMain.InnerConvChests()
    at InfiniteChestsV3.InfMain.<>c__DisplayClass23_0.<ConvChestsAsync>b__1()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
    at InfiniteChestsV3.InfMain.<ConvChestsAsync>d__23.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_1(Object state)
    at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    2017-11-17 18:32:21 - Utils: INFO: Broadcast: World saved.
    2017-11-17 18:32:21 - SaveManager: INFO: World saved at (World\CGS_Terraria.wld.crash)
     
    • Informative Informative x 1
  17. GNR092

    GNR092 Level 0

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    Attached Files:

  18. MikeyMike

    MikeyMike Level 1

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    When I claim a chest without sharing it, other users can still access the items inside.

    and now after removing the plugin.. i am unable to access my chests.. tried /convchest [-r] (tried it with and without the brackets) and does not even register as a command.. so luckily i had a back up of the map i was using.. otherwise i would have been forced to use this plugin.. which is a bad thing considering that it doesn't even do what it says
     
    #18 MikeyMike, Nov 23, 2017
    Last edited by a moderator: Nov 24, 2017
  19. Zaicon

    Zaicon Spam Cleaner 9000
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    I'm 90% sure this is a permission issue on your side and not an issue with the plugin.

    That's because the plugin saves chest information into your database instead of the world map. That's why you are able to have infinite chests - the map can only save 1,000 chests, but the plugin saves more than 1,000 chests.

    Maybe because... you removed the plugin?
     
  20. MikeyMike

    MikeyMike Level 1

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    only the superadmin had any of the permissions
    why not just store chests added or claim.. there is absolutely no reason to convert every single chest on the map unless the user decided to do so
    because it was not working as intended