Welcome to TShock 4.3.12 for Terraria 1.3.0.8 and TerrariaAPI v1.22. This release fixes some bugs with Terraria functionality, as well as introduces some changes for the stat tracking system. Download now, via Github Releases. Notable changes include: Fixed issues with TSPlayer.SetTeam not working (@Wight) Fixed /butcher not killing bosses in expert difficulty (@Wight) API: Deprecated PacketBufferer (now obviated by SendQ) (@Wight) API: Building on Windows no longer breaks traps (@Wolfje) Fixed bombs, dynamite, and sticky bombs (@Wolfje) Removed spammy messages from OnSecondUpdate that confused some server owners (@Wolfje) Rewrote some stat tracker code to send actually relevant data to the stats server (@George) Added an opt-out command line switch to disable the stat tracker (--stats-optout) (@George) Added a unique provider token which can be passed to the stat tracker (--provider-token [token]) for tracking servers from the same GSP. (@George)
Damn it, right after I finished translating TShock ;-; Anyways, good to see the team is still working on making TShock even better
Err..I opened the TerrariaServer.exe in this folder and it said it was running Tshock 4.3.11 and not .12 so why?
If anyone has any questions/concerns about the new stat tracking server please feel free to ask them.
Umm, I did it wrong. http://i.imgur.com/kr1Bmx9.png Never had this issue before. Idk wtf. Deleted my whole folder and restarted my computer. I then loaded Tshock in a fresh folder, and the same error popped up. Doody stax.
Thanks Zaicon, I have less red text now. It seems like I'm headed in the right direction. I'll go and read up on the ultimate guide . . . *groan* http://i.imgur.com/GsQ7WBR.png
Hello! I love TShock! I administrated Minecraft servers in the past, and love what the team has done with TShock. I am having an issue, however, with the server AutoSaving in the middle of Events (thus ending them early). Is there a way (yet) to disable auto-saving? I found a thread on the topic but a solution seems to not have been found. Editing AutoSave to False and BackupInterval to 99999 seems to have no effect. Players keep missing out on boss kills due to auto-saving. I would LOVE any assistance on this issue. Thanks!
urrghh i keep getting red text every time i try to run it!! heres what the red text is: [02/13/16 12:40:13] [Server API] Error: Server crashed due to an unhandled exception: System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.Main.WorldListSortMethod(WorldFileData data1, WorldFileData data2) at System.Array.FunctorComparer`1.Compare(T x, T y) at System.Collections.Generic.ArraySortHelper`1.InsertionSort(T[] keys, Int32 lo, Int32 hi, IComparer`1 comparer) at System.Collections.Generic.ArraySortHelper`1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer`1 comparer) at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer`1 comparer) at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer) at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer) at System.Collections.Generic.List`1.Sort(Comparison`1 comparison) at Terraria.Main.LoadWorlds() at Terraria.Main.DedServ() at Terraria.ProgramServer.InnerStart(String[] args)
Kindly refer to the ultimate guide of getting help. https://tshock.co/xf/index.php?threads/ultimate-guide-how-to-get-help-common-quick-fixes.3857/
Any options in config to set logintimeout or disable protection while logining. I found someone use logining character (nearly invincible) to attract boss, others attack. How to disable red message and solve strange CPU usage? Servers run for a period of time and nobody in server.