Welcome to TShock 4.3.13 for Terraria 1.3.0.8 (API v1.22). This release fixes some bugs and introduces some new features for developers. Download via Github Releases Changelog: Fixed an issue preventing TShock from starting on certain mono versions (@Wolfje) Fixed a deadlock in Wiring (@Wolfje) Fixed character styles/gender not being saved properly on first login while SSC is on (@Wight) Added a PlayerPermission hook fired whenever a permission check involving said player occurs (when the new TSPlayer.HasPermission method is called) (@Enerdy) Resolved an issue where martian invasions and eclipses would have empty messages if AnonymousBossInvasions was set to true (@Wight) Added an optional slime parameter to the rain command, allowing slime rain to be started and stopped. New syntax is rain [slime] <start/stop> (@Wight) Fixed performance issues due to concurrent dictionary access in TSPlayer (@CoderCow) Added an ID property to Regions (@Wight) Fixed an issue where region sizes were calculated incorrectly (@Wight) Fixed a bug in RegionManager preventing regions adding correctly (@pink_panther) Fixed another bug in RegionManager preventing regions adding correctly (@Wight) Fixed a routing issue with the /v2/token/create REST endpoint (@Wight) Removed the /token/create REST endpoint. /v2/token/create should be used instead. (@Wight)
Thanks for all the hard work! The update works for me! This version is also compatible with tserverweb, thanks for the heads up everyone!
Well, thx for your hard work. Um.. Could you tell me the main differences between the general-devel branch and master branch? I mean, I checked the commits of these two branches, which turned out that there was almost no difference, so I am kind of confused.
The master branch contains the code that went into the latest stable release. The general-devel branch contains all code since then. The unstable builds on bamboo use the general-devel branch. Every time we make a new stable release, general-devel is merged into master, which is why the commits are the same at the moment
I really like the new loading state display at server startup instead of having it rushing down like an F1 car.
Thanks a lot, but is it really still API 22? I've been getting spam from both WorldEdit and AFK ever since the region ID feature was introduced in Bamboo. EDIT: Nevermind, just noticed that WorldEdit was updated 4 hours ago to work under this very version. About AFK... I think I'll just remove it for now.
How do I join a tshock server? I created one and the /auth thing to be super user is showing up with no error. When I try to connect, my client says I'm not using the same version...
Does anyone have any idea how long the update is expected to take? Don't get me wrong I'm not complaining I would just love to be able to tell our people a ballpark figure on when they can play on the server again, like in a few days, a week, a month etc etc
It's being actively worked on. We're hoping it will be less than a week, but this is not an official response.
Hello I just wanted to ask if there is a stable version of tshock available Would be nice if someone would reply
Hello, thanks for the hard work. If you don't mind here I would like to ask something, will favoriting items (Alt + click) be saved/fixed on ssc soon? It just unfavorites all upon disconnecting. And how about the fixed fishing rewards? (Fishing Hat at 10 finished quests etc.) Right now it rewards the fishing gear randomly and doesn't give it after finishing the amount of required fishing quests.
That doesn't sound like something we can fix; the server never sees or controls what you favorite. Unfortunately, every time you join an SSC server, your client thinks you have new items, which means it also doesn't know what you favorited last time.