i know that there is no tshock for mobile yet so I have been decompiling the source code and recompiling it. I have made a few commands so far. So basically I’m trying to get server side characters to work for a battle royale server. I set Main.ServerSideCharacters to true and in MessageBuffer.GetData I changed the code that handles packet 12 to add new players instead. This only results in new players on the server and pickaxes that shoot razor typhoons. Only other players can see the characters as different. So how exactly do I accomplish changing the server player on the client it’s self?